The Design Technology Blog

Brink: Dawn of SMART

Ever played a war game were you had a small fence or a fallen tree in front of your character, and wondered why your character couldn’t just climb it or just jump over the tree  to get faster to the enemy or skip a long walk. Well, Splash Damage is developing a game, which will be released in 2011, were obstacles are not a problem anymore to you.

Brink is not just any other first person shooter (FPS), but it’s a game that is going to change the way we know shooting games. The developers of Splash Damage designed a game where you are allowed to move freely through the map, thanks to their program SMART (“Smooth Movement Across Random Terrain”). It allows players to maneuver around complex environments without equally complex input by analyzing their position and judging what they are trying to do. The movement style is that of parkour, similar to that as seen in the Mirror’s Edge and Assassin’s Creed games.

A little background on the game:

In Brink, two sides, “Resistance” and “Security”, fight in the previously utopian city known as The Ark, a floating city surrounded by the waters of a flooded Earth. The Ark was designed as a prototype of a perfect city, with renewable resources and no pollution, large enough to support 5,000 residents. However, due to many refugees entering the city from other parts of the world, its population has grown to 50,000, meaning there are not enough resources to go around – resulting in the city being on the brink (hence the name of the game) of a civil war.

Conclusion:

In my opinion I think this game will make it far, no other shooting game has tried to approach the genre the way Brink does. I really enjoy playing video games; it’s one of my favorite things to do. And what I have noticed is that control and movement is a very important aspect of a game, because if you don’t have a smooth movement and is hard to control you character, well, you could get killed in the game and have to redo whatever you did before, something that for some people it is really frustrating. It can also make the game so hard that you will get bored of playing it and probably never finish it. So Brink will surely keep you busy for a bunch of hours in front of the TV, and I don’t think anyone will get bored of it, it has a very interesting story line, and it will have a very interesting multiplayer experience. This game is surely an innovation to the shooting genre as we know it.

Sources:

http://en.wikipedia.org/wiki/Brink_(video_game)

http://brinkthegame.com/ark/island/

http://bethblog.com/index.php/2010/03/04/brink-developer-diary-3-ed-stern/

http://www.splashdamage.com/brink#/screens_brink/025_tb.jpg

Comments

One response to “Brink: Dawn of SMART”

  1. emiller Avatar
    emiller

    This technology seems like it will bring about a new era of video games. I personally can’t wait to see how they will pull this off. This also might make the game seem longer because you can explore any possible terrain.

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