For designers to successfully integrate usability into the design process, they require a holistic understanding of how a product, service or system is used. Designers must identify user requirements through the use of careful observation and interviews. A clear strategy for UCD will improve acceptability and usability, reducing costs and effort, while fulfilling user requirements.
By including potential consumers in the testing of designs and prototypes, designers gain valuable data relating to how they will interact with a product.
The strategies for UCD:
DesignKit has a good explanation and case studies
Field research
- A first hand observation of customer’s user experience.
- It is essential for the research to be conducted in the user’s environment.
- These can be field trials, ethnographic interviews or observations in the real world
Advantages | Disadvantages |
|
|
Method of extremes
- A common sampling method where users are selected to represent the extremes of a user population, typically the 2.5th and 97.5th percentile.
- Products are then designed and/or tested to ensure that they function efficiently for those users.
- Design equipment for general use
- Another explanation from DesignKit
- A an interesting blog post
Advantages | Disadvantages |
|
|
Observation
- Essentially is a user trial where the intended client uses the product and the expert observes.
- This can be in the field (natural environment) or in a lab (controlled environment)
Advantages | Disadvantages |
|
|
Interviews and Focus groups
- A collection of responses from users, a trail of observation of users interacting with the product
Advantages | Disadvantages |
|
|
Questionnaires
- A series of questions to solicit information
Advantages | Disadvantages |
|
|
Affinity diagramming
- A graphical tool that identifies a general theme to collect facts, opinions and ideas.
- They express data and infromation in a common format by creating clusters and groups of common information.
- It represents a text based map which shows aspects of the product that has been/will be taken into consideration in the design and manufacturing of the product, thereby presenting the results.
- Usability.net of affinity diagrams
Advantages | Disadvantages |
|
|
Participatory design, prototype and usability testing session.
- Participatory design is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure the result meets their needs and is usable. (Wikipedia)
- An example of participatory design is when users representing the target market for a product perform realistic tasks by interacting with a paper version of the user-product interface manipulated by a person acting as a computer who does not explain how the interface works.
- Prototype see Topic 3 on modelling
- Usability testing is carried out in a usability laboratory. Typically, users are seated with an instructor who observes them performing a particular task with the product. Another group of observers is behind a one-way mirror, where they can record the activity and note insights. Often the tests are recorded for later reference and analysis.
Natural environments and usability laboratories
Natural environments | Usability laboratories |
|
|
Testing houses versus usability laboratories
There are many advantages and disadvantages between using natural environments and usability laboratories and between using usability laboratories and testing houses for design companies.
International Mindedness
Testing in the environment where a product will be used is often extremely important for the design of products, especially where the problem to solve occurs in a country foreign to the design team.
Theory of Knowledge
Is it ever possible to eliminate the effect of the observer?
To what extent does the language used on questionnaires shape the results?
Something Extra …